<?xml version="1.0"?>
<rss version="2.0">
  <channel>
    <title> Blog Articles</title>
    <link>http://mmorpg-pixelads.com/index.php</link>
    <description>Free private servers, categories gamesites: Lineage 2,World of Warcraft,Mu Online,No Voting,advertising</description>
        <item>
      <title>World of Warcraft: The Burning Crusade Review</title>
      <description>While most MMO developers release expansion packs on a fairly regular basis, fans of Blizzard&#039;s staggeringly popular World of Warcraft have had to wait for years to finally get a full-featured retail add on. When it was finally released a few weeks ago, it created a tremendous sensation within the WOW community. And it&#039;s no wonder why; the expansion adds two new races complete with distinct starting areas, a new trade profession, loads of high-level content and plenty of new dungeons, arenas and other PVP options. Our initial impressions of the expansion were very favorable and, after playing through for another week, we&#039;ve come away even more impressed with what Blizzard has done.

The new draenei and blood elf races give old players a chance to start over from a fresh perspective and give new players a fantastic introduction to the game. The blood elves are clearly the more popular of the two races, at least on the servers we&#039;ve played on. The fact that they offer Horde players the first chance to play a physically attractive character certainly has something to do with their popularity, but you can&#039;t discount that they&#039;re also the only Horde types that can play as paladins. 
This new class offering for the Horde is balanced on the other side by letting draenei play as shamans. While the uproar over opening up all the classes to each faction isn&#039;t entirely without merit, we&#039;ve yet to see exactly how the change will affect the overall balance of power on most servers or the effectiveness of raid groups.

Unfortunately, there&#039;s very little sense of connection between the new areas and the rest of the world. The draenei and blood elf starting lands are simply tacked onto the world with little attempt made to integrate them with their neighbors. We&#039;d rather have seen each area a little less isolated with some meaningful connections to the existing lands of Azeroth. On the plus side, there are a few draenei and blood elf NPCs and quest givers scattered throughout Azeroth, so new players won&#039;t feel totally alienated. Still, finding trainers for the newly opened classes in each faction is going to require a little extra work.

Reflecting the lessons Blizzard has learned over the years, the new player experience for the draenei and blood elves is much more polished than for any other race in the game. You can run through the first twenty levels without ever hitting a grind or facing lengthy travel times. Each group of quests in these early areas tells a complete and interesting story that reveals the background and current state of the world. Comparing these concentrated new player zones to those of the existing game reveals a much higher level of polish and presentation 

f The Burning Crusade falls short in any one area, it&#039;s that it doesn&#039;t offer much content for players between levels 20 and 60. Presumably, players in this range are already happy with the overall experience and already have tons of content to explore. For them, the forty-dollar price tag might be a little steep and they can safely put off the expansion until they start banging their helms against the level cap.

The new jewelcrafting profession lets players create a wide variety of jewelry. Combined with mining, it makes a pretty lucrative and profitable profession. Once players start to discover some of the buff recipes, they&#039;re going to be in even greater demand. Taking a cue from Diablo II, jewelcrafting also allows you to cut specific stones to fit into socketed weapons. The new socketed items are only available in Outlands however, so low-level jewelers will have to wait a good long while before they can really make the most of their skills.

Closing Comments
Few World of Warcraft players would consider their experience complete without the additions that The Burning Crusade brings. The ridiculous first-day sales numbers support this. If you didn&#039;t care for the gameplay of the original game, there&#039;s nothing here that&#039;s going to change your mind. Still, players who are new to MMOs won&#039;t find a better introduction than the two new races found here.

For players who already love the game and have been anxious to break through the level cap, The Burning Crusade is a done deal. They bought it on day one and are now happily butting up against the new level cap.

Still, the forty-dollar price tag is a bit steep, particularly for players who aren&#039;t inclined to try the new races or aren&#039;t powerful enough yet to venture into Outland. Considering the quality of the content in the original game, there&#039;s certainly no big rush for mid-level types to jump right into The Burning Crusade.

Source IGN.com</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=7</link>
      <pubDate>Sat, 19 19 Apr 2008 14:51:16 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=7</guid>
    </item>
        <item>
      <title>Preffered advertising methods for free private servers or paid ones</title>
      <description>In this situation there are two types of people involved: GAMERS, which really they are the one who we should accord all our attention we as webmasters, and of course publishers.  The question is what do gamers preffer, how do they consider  that a server is good, or a game because there are so many mmorpg free games all arround the world available.

Well we wanted to make such a statistic to see if the webmasters are really interested to make gamers vote every day or so or  whenever they got thee chance, is this really have become a cusstom. Our thinking was that gamers will be anoyed by just voting voting just by supporting their favorite server.So this was  our main thinking to make a type of advertsing that wemasters will want and gamers will want too for their own good because they simply don&#039;t have to vote. So in this case the stress is off.

The only problem in pixel advertising is that the grid will be full and then is the webmaster&#039;s problem to be  vigilant and look whenn a space is open so he can republish his add. 

Not to worry about that we will always keep FREE space available and without paging. If the grid will be full we will enlarrge  it. So far it is MORE than enough for listing your favorite top list site and you don&#039;t have to worry aabout the top 10 free private server

Administrator of mmorpg-pixelads.com</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=6</link>
      <pubDate>Sat, 19 19 Apr 2008 14:49:22 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=6</guid>
    </item>
        <item>
      <title>The Kamael sparks a new chapter in the evolving world of Lineage II</title>
      <description>In the four years since its release, LII continues to explore new ground while listening to its players

Spires, raising slender stony fingers to the vortexes in the skies above, seemed an ominous presence in the roiling hues of grays and blacks that hovered over the land. It was night. It was seemingly always night here. But even the suffocating darkness could not hide the dancing white of a wing as the female Kamael darted along the wilderness paths.

A dark moon, looking more like the eye of a watching god, ringed with brilliant crawling vapors of orange and gold, would – on occasion – glimmer off the blade grasped in her right hand. She was a warrior, and tonight, she was on the prowl.

…

The life of a massively multiplayer online game dictates that the game evolve or it will not last long. Lineage II, from NCsoft, has just passed the four-year mark. Part of the celebration included the release of yet another free chronicle (read that as expansion), but in the years the MMO has been in existence, it has battled many foes, and with a great deal of success. And the game has evolved, which is crucial in and of itself.

For a time after its launch, LII was plagued by gold farmers, those who would have clans and cover an area, killing everything to get as much of the coin of the realm (adena) that would then be sold on Web sites for real-world money. But a concentrated effort has been made, with accounts banned consistently to send a clear message that farmers are not welcomed in this world - and that effort shows. Lineage II is very much a game that challenges players to work for what they get.

The original release of the game was known as Lineage II: The Chaotic Chronicle, and it has since been joined by four other chronicles (Age of Splendor, Rise of Darkness, Scions of Destiny and Oath of Blood) as well as a new chapter in the story, The Chaotic Throne (which began with The Chaotic Throne – Interlude). The Kamael is the first expansion in the Chaotic Throne saga. It is also the most ambitious expansion release to date, featuring more than one gigabyte of new content for the game. Of course that means new lands (see preview of the expansion), new item slots, new weapons and armor.

The expansion features the Kamael, a new warrior-based race with one wing sprouting from the left shoulder blade and a penchant for dark magic.

…

She whispered inward, deep into the place beyond her soul. There lay the captured essence of her enemies, waiting to be called for her service. The words were heard and the darkness wrapped around her, swirling into an angry ball of flame in front of her. A gesture of the hands and the darkness leaped forward, striking a Muertos warrior in the chest. The bird-like biped staggered backwards, its shrill voice rising in alarm. It saw the smiling face of the Kamael warrior, and charged. The smile broadened on her face, the grip tightened on the sword. Then the charge of the Muertos was greeted … with steel.

…

What is readily apparent in the latest bit of evolution in the game is that several concerns of players have not only been heard, but implemented. In the past, attacking a castle required that the event be scheduled, but not for those who could not stand the wait, a fortress siege system has been added. There are nine castles in the world but 41 fortresses are now in place. A clan can attack at any time, and should they conquer the fortress, then certain leveling benefits and skills become available. Recently announced was the opportunity for players to (for a fee) change names, gender and – later this month – even jump to a different server.

But the core elements of the game remain the same. This game is still a grind, geared for the hardcore player, with a point-and-click interface. The world is open PvP, but that element is not to be taken lightly. As the community has aged, so too (seemingly) has the maturity. The lands, especially at the lower levels, seem sparsely populated and the threat of a rogue player running through and attacking newer players/characters is rare. This is a far cry from the beginning days of the game when you had to keep one eye on your targeted monster and another peeled for a player sneaking up behind you. 

The game’s music is still a nice support for the graphics, which have not changed a whole lot. While Lineage II may be four years on, it is still a very good-looking game. It may not have the customization that seems prevalent in more recent releases, but the game still presents interesting vistas. Cranking up the graphics with an nVidia 8800 GTX card reveals shadows that may not always be spot on, but the textures are still nice.

LII is not now, nor was it ever, a game for the general MMO player base. It is still a niche game, but it is a game that continues to evolve with its community driving changes. That, and the fact that the development team is listening, is why the game has lasted four years and should continue on.

Source Michael Lafferty(Games Zone)</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=5</link>
      <pubDate>Sat, 19 19 Apr 2008 14:32:17 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=5</guid>
    </item>
        <item>
      <title>Game traffic analysis: an MMORPG perspective</title>
      <description>Online gaming is one of the most profitable businesses over the Internet. Among all genres of the online games, the popularity of the MMORPG (Massive Multiplayer Online Role Playing Games) is especially prominent in Asia. Opting for a better understanding of the game traffic and the economic well being of the Internet, we analyze a 1,356-million-packet trace from a sizeable MMORPG, ShenZhou Online. This work is, as far as we know, the first formal analysis on the MMORPG server traces.We find that the MMORPG and FPS (First-Person Shooting) games are similar in that they both generate small packets and require low bandwidths. In particular, the bandwidth requirement of MMORPG is even lower due to the less real-time game play. More distinctive are the strong periodicity, temporal locality, and irregularity observed in the MMORPG traffic. The periodicity is due to a common practice in game implementation, where the game state updates are accumulated within a fixed time window before transmission. The temporal locality in the game traffic is largely due to the game nature where one action leads to another. The irregularity, particular unique in MMORPG traffic, is due to the diversity of game design where the user behavior can be drastically different depending on the quest at hand.</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=4</link>
      <pubDate>Sat, 19 19 Apr 2008 14:28:23 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=4</guid>
    </item>
        <item>
      <title>How Selling Pixels May Yield a Million Bucks ( Yeah , right :)) )</title>
      <description>It was just a few months ago that 21-year-old Alex Tew of Great Britain was stumped about how to pay for college. He&#039;d filled a notebook with ideas before jotting down this simple, if rather audacious, query to himself: How Can I Become a Millionaire?

In the annals of entrepreneurship, what followed is an instructional tale of how a brainstorm, coupled with the Internet&#039;s powerful word-of-mouth culture, can set a trend in motion with lightning speed. Mr. Tew says his strategy was to find an idea simple to understand and cheap to set up, with a catchy name that would garner attention online, where he gained experience from having free-lanced as a Web designer for a few years.

Ultimately, his solution amounted to making money via Internet advertising -- but with a twist. Instead of selling banner ads, text links or splashy videolike ads that fill a screen, Mr. Tew opted to hawk the simplest graphical denominator of a computer screen: the pixel. A pixel is a tiny dot of light and color, and each screen has tens of thousands of them.

Mr. Tew created a home page, www.milliondollarhomepage.com, where he divided the screen into 10,000 small squares of 100 pixels each. His plan: to sell the pixels for $1 a piece, with a minimum order of 100 pixels. In each space, buyers could put a graphical ad of their choosing that links to their own site when clicked on. The end result is a cluttered collage of ads in various shapes and colors all amassed on a single digital billboard. (Mr. Tew doesn&#039;t charge his advertisers anything when a visitor clicks on the ads.)

Mr. Tew pledged to keep the site up for at least five years and to close the page when his goal of one million dollars was reached. &quot;I had to think big,&quot; he says.

The notion seemed absurd. Who would want to advertise on an unknown site that had no target audience, no track record of attracting visitors or even the slightest brand recognition?

But as with many gimmicks, its newness gave it legs, as did Mr. Tew&#039;s shrewd marketing. He first roped his friends and family into buying pixels and placing ads to make the page seem legitimate. He then began touting his site, and himself, to bloggers, who wrote about his crazy idea and linked to the site, which directed traffic his way. The media in Britain picked up on his efforts, fueling more visitors.

Within two weeks of the site&#039;s Aug. 26 launch Mr. Tew says he sold $40,000 in ads. More important, the traffic numbers started gaining attention among the U.S. Internet community.

Since its launch, the site has received a total of about 1.5 million unique visitors. In mid-September, it landed on the &quot;Movers &amp; Shakers&quot; feature of Alexa.com, which ranks the world&#039;s Web sites by the number of people who visit them. Marketing executives often troll Alexa.com, which is owned by Amazon.com, to check out what&#039;s hot and what&#039;s not, and at one point Mr. Tew&#039;s site reached Alexa&#039;s No. 2 spot.

Currently, the site gets 600,000 to 700,000 unique visitors a month. As of yesterday evening, Mr. Tew said he was $623,800 toward his goal, more than enough to pay for college and earmark some cash for his next entrepreneurial venture, he says. (He keeps a running tally of his sales on the Web site, and though the figure can&#039;t be independently verified, screenshots emailed by Mr. Tew of his PayPal and other checkout accounts appear to support his claim.)

While there&#039;s also no way of knowing for sure whether Mr. Tew is the first entrepreneur to sell pixels, the idea was new enough that it felt that way to onlookers.

&quot;I was like, &#039;What&#039;s this?&#039; &quot; says Daniel Khesin, vice president of marketing at DS Laboratories Inc., a skin-care company in Lake Success, N.Y. After examining Mr. Tew&#039;s site, he says: &quot;There was nothing inherently special about the page, but it was very obvious to us that at the very least, buying some pixels would be a good idea for the sheer number of visitors he was getting.&quot;

DS Laboratories purchased 800 pixels. Almost overnight, he says, traffic surged at the company&#039;s Web site by twentyfold, and all of the increase came from milliondollarhomepage.com. More impressive, he says, sales by Internet companies that DS Laboratories&#039; site links to jumped almost 50% within a week of the ad going up.

&quot;Our skepticism was that this is untargeted traffic,&quot; Mr. Khesin says. &quot;But this advertising has definitely paid for itself many times forward. And unlike banner advertising where it goes away, people will always know where to find it to go back and purchase more products.&quot;

Similarly, Chris Magras, president Evisions Marketing Inc. in Tempe, Ariz., which helps Web sites get higher rankings on search services, also noted milliondollarhomepage.com&#039;s movement on Alexa.com. &quot;Some people would say it&#039;s a bad idea, some would say it&#039;s a good one. All I know is that it was generating interest,&quot; Mr. Magras says.

Evisions bought 6,400 pixels and its ad went up on a Friday. The following Monday morning, Evisions was getting 2,000 more unique visitors to its home page, all linked directly from milliondollarhomepage.com. The number of leads, or visitors filling out personal information on the Evisions site, jumped to 300 a day from 100.

&quot;It was quality traffic,&quot; Mr. Magras says. &quot;It was definitely the biggest payoff for a one-stop ad buy we&#039;ve ever had.&quot; He adds that the company is still getting 800 to 1,000 new visitors daily from Mr. Tew&#039;s site.

Copycats popped up almost immediately; now there are hundreds of Web sites selling pixels, some of them directly crediting Mr. Tew -- and even linking to his site. Some advertisers have put out press releases touting their alliances with Mr. Tew&#039;s site, further helping spike his traffic.

The risk, of course, is that as the original pixel concept gets mimicked, it will suffer from brand dilution and become a less compelling a business model. What&#039;s more, as milliondollarhomepage.com has filled up, it&#039;s become harder for advertisers to stand out amid a busy screen with messages ranging from &quot;CasinoScams&quot; and &quot;Free Ringtones&quot; to &quot;Jesus&quot; and &quot;Hypnosis&quot;; the smallest ad spaces, at 100-pixels square, are nearly indecipherable at this point.

Whether Mr. Tew reaches a million dollars remains to be seen. He readily notes that he&#039;d never do another site like the original. Now, he says, &quot;the copycats are all competing with each other.&quot;

One is Moneypants.com, a personal finance Web site geared toward women that says it has 600 members and has collected $4,500 over the last few weeks from its own pixel &quot;Dream Page&quot; -- a decent chunk of change for a nascent enterprise.

&quot;It&#039;s very compelling,&quot; says MoneyPants Chief Executive Komal Bhojwani. &quot;We don&#039;t have to end up going the investor route, which might require us to make changes to the business that we don&#039;t want to make. And we didn&#039;t have to get into debt by borrowing from a bank. We are generating revenue and not expenses.&quot;

One advertiser, Cherryl Weaver, says she&#039;s seen a 13% jump in traffic to her real estate Web site, www.hotlaneighborhoods.com, from the 1,500 MoneyPants.com pixels she bought. &quot;As long as it&#039;s a strategic alliance, it makes sense,&quot; Ms. Weaver says, alluding to the affinity between a personal-finance site and real estate. &quot;Would I team up with McDonald&#039;s if they did a dream page? No.&quot;

Meantime, James Thomson, a Web designer in Branson, Mo., says he&#039;s wiped out $30,000 in personal debt accumulated after the dot-come bust with his site, www.millionpennyhomepage.com, by selling pixels by the penny, instead of the dollar. Yesterday, he had only $974 left to go before reaching his goal of $10,000.

And Christian Abad, president of Accessible Computing Inc. in Charlotte, N.C., is trying to lure new clients to his pixel page, called www.pixelads4all.com, by giving them a 50% discount off their pixel purchases. Sales have been slow, but he remains optimistic about the overall concept and has even purchased 11 domain names in anticipation of a future in pixel advertising. Among them: pixelads4shopping.com and pixelads4porn.com.

For his part, Mr. Tew says he wants to keep milliondollarhomepage.com online &quot;forever.&quot; If and when a million pixels are sold, he says he&#039;ll leave the page frozen in time, no changes allowed, no new buyers permitted. His ultimate goal is as lofty as the original concept: He hopes his site will be like a time capsule showing &quot;what&#039;s possible on the Internet&quot; -- an iconic image that he imagines &quot;one day might be a piece of art in a museum.&quot;

Sourcce Gwendolyn Bounds  (The wall street journal )</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=3</link>
      <pubDate>Sat, 19 19 Apr 2008 14:26:38 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=3</guid>
    </item>
        <item>
      <title>Pixel advertising</title>
      <description>Pixel advertising is a form of display advertising on the web, in which the cost of each advertisement is calculated dependent on the number of pixels it occupies.

Pixel advertising gained popularity in the last quarter of 2005 when British student Alex Tew created a website named The Million Dollar Homepage, and solicited advertisers to buy ad space measured in pixels on the homepage. The price was set at $1 USD per pixel, and there were 1 million pixels of space available. In approximately five months all of the ad space was sold and Tew had made over one million dollars. This made news worldwide and gained public and business interest in pixel ads.

Many web sites which host pixel ads exist in a variety of compositions. As a general rule, they follow Tew&#039;s example by selling pixel ads in 100 pixel &quot;blocks&quot; as &quot;cell ad&quot; because this is the smallest size to reasonably display anything meaningful, and remain easily clickable. A few newer sites have additional features that allows a larger image to appear when visitors hover the cursor over the small pixel ad, while others allow pixel ads to be bought for a temporary period of time.

Tew&#039;s million dollar success sparked the development of various ‘Do it yourself’ pixel scripts such as the Million Pixel Script and GPix Pixel Ad Script. These scripts made it possible for people with little knowledge or skills to implement a pixel ad system on their website. This has sparked the growth of thousands of pixel websites worldwide.

Source From Wikipedia, the free encyclopedia</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=2</link>
      <pubDate>Sat, 19 19 Apr 2008 14:24:13 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=2</guid>
    </item>
        <item>
      <title>Yes, today we&#039;ve launched the site and we are proud of  it</title>
      <description>For a long time we&#039;ve been thinking about a new way to promote and list into a directory gamers most favorite  sites for the most popular games out there. The only thinig we could come up with is MMORPG-pixelads.com
We&#039;re proud to say that we got like 100+ visitors in only one day  just by publishing some article on gaming forums and we think that gamers and webmasters will give a great interest in  this. We just hope to reach as much traffic as the other  voting sites have so we  can proove that interner is just a way of customs that can be changed with new ideeas better for everyone.
We hope that we can add in the first month one 0 to that sum each day.

Administrator</description>
      <link>http://mmorpg-pixelads.com/blog_article.php?id=1</link>
      <pubDate>Fri, 22 22 Feb 2008 14:40:59 GMT</pubDate>
      <guid>http://mmorpg-pixelads.com/blog_article.php?id=1</guid>
    </item>
      </channel>
</rss>